UX Designer
Served as the primary UX Designer where I researched, created roadmaps, style guides, and design.
Figma
I. DISCOVERY
Preliminary Information
As my second capstone project, I was given the following information:
- Users may not be getting effective communication about the upcoming events
- Users need an incentive to attend but this incentive would need to be cost-effective for the company
- Target users are between the ages of 32–55 years old
- The user base is an equal split between men and women
- Use phones and desktop applications equally
- Brand personality: trusted friend that cares about helping people and making a difference in the world
- Brand attributes: caring, familiar, humorous, optimistic
II. DEFINE
Day 1: Research Plan
On the first day of this project, I created a research plan to finish my project in 90 hours spread across 19 days.
Style Guide
Day 2-3: Competitive Analysis
As soon as I established the product’s brand and style guide, I moved to choosing three heuristics that would help me identify UI elements that ensure the users’ security, knowledge, and understanding for the product.
The heuristics were scored by using the following metrics:
- Identify elements meeting one of Nielsen Norman's heuristic
- Score a heuristic out of 5 by counting how many times a heuristic is successfully demonstrated on a page
- A score of 4 out of 5 means that the competitor design is usable.
Day 4: Information Architecture
Day 5: Userflow
III. DESIGN
Low Fidelity Usability Testing
Problem:
In the dashboard page, the users were confused about the fraction “$109/$150” where “$150” is in a smaller text.
Solution
Remove “$150” and change the header to “$109 due this month”
Problem:
In the subscription page, users did not understand the graph being illustrated.
Solution
Provide a description about the graph being displayed.
Day 11-15: Mockups
Day 16: Prototype
Day 17-19: High Fidelity Usability Testing
Enlarge the texts and card size of the Financial Resources card.
Move the "Keep an eye on all of your subscriptions" card lower in the subscription page.
In the subscription page, darken the texts under each subscription icon.
In the subscription page, darken the texts under each subscription icon.
In the dashboard, remove the "+1" from the "new subscription this month" notification.
IV. DELIVER
This project was not handed-off to a development team as this was a capstone project for my UI/UX Design bootcamp.
Lessons Learned
This second capstone project was unique compared to the other projects I encountered through Springboard because the project provided me with user research, brand personality, and a target audience. In this situation, I needed to take the fictional company’s information and relate it to a mobile app design that best fits the company’s idea and goals. This time around, I took advantage of UI kits by putting different kits together in order to form Traq’s design. I learned the value of usability testing and how it was a crucial element to help adjust UI elements to improve the overall user experience, and also took in feedback from participants in order to help establish future goals for the product.
Next Steps
In addition to the mobile prototype I designed, I also dove into designing a few high fidelity frames for the apple watch! Here you can see a mockup I designed for the dashboard, subscriptions, and unsubscribing screens.